![]() There are various possible theories as to why the speedrunning community took a more altruistic turn. Taking into consideration all other similar organizations, it’s impressive just how much this sector has contributed to society. This is because the tournaments are usually held to raise money for charity, with organizations such as Games Done Quick raising a total of $28,511,640.60 throughout all its years of existence. Unlike many other sectors of the esports world, speedrunners barely gain any money from tournaments, earning their income from streaming themselves practicing. After all, if you’re having fun, you’re less likely to quit, going deeper into the world of speedrunning. As you can see, it’s particularly easy to create a positive feedback loop. This means that even if you’ve never beaten the game before, you can feel as if you’re going fast, which makes you have fun, thus making you want to keep optimizing your time. With a relatively low barrier of entry, anyone can try to beat it fast and be somewhat successful (as long as they know what to look for). But I would bet it’s also because the game is fairly easy to get into. ![]() Of course, that likely has something to do with the resurgence in popularity of the game itself in the past few years. ![]() The same can be said about how “Minecraft” speedruns have recently become popular. Why do people get excited about someone running 100 meters really quickly? It’s the same with speedrunning - only now in the form of completing a video game really quickly.” As Matt Harris from the UK Speedrunning Marathon, an organization dedicated to holding speedrunning tournaments for charity, puts it: “There’s the element of the world record - it’s easy to understand why people would want to see something done at a speed that has never been done before. ![]()
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